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- ZSNES v1.50
-
- ================================
- N a v i g a t i o n
- ================================
-
- * Index [Index.txt]
-
- * Readme [Readme.txt]
-
- * GUI [GUI.txt]
-
- * Netplay [Netplay.txt]
- 1. Things To Know
- 2. Recommendations
- 3. Simple Instructions
- 4. Loading a Game
- 5. Configuring
- 6. Troubleshooting
- 7. Links and Utilities
-
- * Advanced Usage [Advanced.txt]
-
- * Games [Games.txt]
-
- * FAQ [FAQ.txt]
-
- - - - - - - - - - - - - - - - - - -
-
- * Getting Support [Support.txt]
-
- * History [History.txt]
-
- * About [About.txt]
-
- * License [License.txt]
-
- - - - - - - - - - - - - - - - - - -
-
- * NSRT Guide: [http://zsnes-docs.sf.net/nsrt]
-
- * ZSNES Home Page: [ZSNES.com]
-
-
- ================================================================================
- ~ N e t p l a y
- ================================================================================
-
- Netplay has been disabled for the indefinite future, until the core becomes more
- accurate and/or non-random.
-
- The Netplay dialog is only accessible if a game is loaded.
-
-
- ............................................................
- 1. Things To Know
- ............................................................
-
- - ZSNES currently limits Netplay to two computers. Up to five players can
- still play, however (by having more than one player at either of the two
- computers).
- - A game must be on each computer in order to have it available for Netplay.
- - You cannot use cheat codes, key combinations, or turbo keys in Netplay.
-
-
- ............................................................
- 2. System Recommendations for Smooth Netplay
- ............................................................
-
- - Both users must use the *same version* of ZSNES (e.g. If one user has
- v1.36 while the other has v1.50, the former user should update to v1.50).
- - Both users should be using reasonably fast computers (about 800mhz). If
- one user has a slow computer (e.g. 200mhz) while the other has a fast one,
- the slow computer's low framerate will bog down the fast computer, causing
- poor framerates on the fast computer.
- - Both users should be using the same setting for sound (either enabled or
- disabled; see the Config-->Sound menu in the GUI or the ZSNES
- configuration file).
- - Back Buffer must be enabled and the latency value must be 3 or 2 (reduce
- it to 2 for fast-paced platform games).
- - The games have to run at least 50 FPS on BOTH computers without Netplay.
- This can completely depend on factors such as CPU, video card, video mode,
- and the game you are running. (See System Requirements [Readme.txt]).
- - Both users must use the same protocol setting (either UDP or TCP). If both
- players are on the same LAN, you should use UDP (it has lower overhead).
- Otherwise, use TCP (no packet loss).
- - You will also need an Internet connection with ping times of less than
- 400ms between both connections. The higher than ping time, the worse the
- Netplay experience, since ping times measure the time it takes for data to
- get to the other side and back. You can expect a not-so-great performance
- if you have a ping time of 400 or greater.
-
-
- ............................................................
- 3. Simple Instructions
- ............................................................
-
- 1. Go to Netplay -> Internet.
- 2. Decide who will be the server and who will be the client.
- (Neither has the gameplay advantage since ZSNES treats both the same
- after a connection is established).
- 3. If you are the server, send the IP that is shown on the connection window
- to your friend (e.g. through any chat program (ICQ, AIM, IRC, etc.)).
- Then click on 'Start Server'.
- 4. If you are the client, type in the IP address that your friend has given
- you and then click on 'Connect to Server'.
- 5. Chat with your friend on what game to play.
- 6. Once decided, make sure that the filename on both sides are the same and
- that the load window points to the directory where the filename is.
- 7. Load the game.
- 8. Have fun! (If it worked)
- 9. If it said 'Checksum Mismatch', try uncompressing the file if it is
- compressed. If not, then both sides have a different version of that ROM
- (e.g. One side has the Japanese version while the other has the English,
- or both versions are English, but are different version releases of the
- same game).
- 10. If you want to chat in-game, press 'T' and type in your line. You can
- change this key in the Misc -> Misc Keys options from the GUI.
-
-
- ............................................................
- 4. Loading a Game
- ............................................................
-
- Once successfully connected, the chat window should open up.
-
- From there, you can load a game as you normally would. But in order to load a
- game, both sides must have their load window pointing to the directory where
- the game is located and also have identical filenames for the game. Only one
- side has to load the game; after that, the other side will automatically load
- the game without the user's interaction.
-
- If an error pops up saying 'ROM data mismatch', then it means that either side
- has a different version of the ROM. This sometimes happens with compressed files
- even when both files are the same, so it is recommended that you uncompress the
- games and try again if this error occurs.
-
-
- ............................................................
- 5. Configuring Options
- ............................................................
-
- The default settings are recommended.
-
- However, if your computer is slower than 266 MHz, then it is recommended that
- both sides play with back buffer disabled. Note that disabling this will degrade
- controller response.
-
- You can increase the latency value if the average ping time between both
- connections is high (you can tell if the gameplay runs too jerky).
-
- Reducing the latency value when back buffer is enabled will improve controller
- response time. However, this will cause the remote player to jump around more
- in order to keep both sides in sync.
-
- For controller options (PL1, PL2, PL3,..), the first checkmarked player would be
- using Input #1 of the local side. The second checkmarked player would be using
- Input #2 and so on. Players marked with an 'X' are checkmarked on the remote
- side.
-
-
- ............................................................
- 6. Troubleshooting
- ............................................................
-
- - If you are the client, and it failed to connect, check to make sure that
- the IP you entered is correct and that you are properly connected to the
- Internet.
- - If you are the server, and the IP provided in the connection window
- doesn't seem to be the correct one, you can visit
- http://www.whatismyipaddress.com to determine the correct one. Then tell
- your client what it is so he or she can connect. Alternatively, if you're
- using mIRC, just type /dns <nick>.
- - If the client says 'Found Client' and nothing else happens, chances are
- that your net connection does not support UDP. If this is the case, both
- sides will need to deselect 'Use UDP Instead of TCP'. However, it is
- strongly recommended that you use UDP if possible since it is much faster
- than TCP.
- - If you have Windows 95 and you are getting a init failed error, you should
- download and install the Winsock 2.0 update for Windows 95:
- [http://www.microsoft.com/Windows95/downloads/contents/WUAdminTools
- /S_WUNetworkingTools/W95Sockets2/Default.asp].
- Warning: Do not install this if you do not have Windows 95.
- - You may need to disable your firewall (or just disable it for UDP port
- 7845) in order to get the UDP protocol that ZSNES's Netplay uses to work.
- - Internet Connection Sharing users (Win9x systems) may need to download an
- ICS Configuration utility to get the connection to work and map UDP port
- 7845. You can use "ICS Configuration", found here:
- [http://www.practicallynetworked.com/sharing/ics/icsconfiguration.htm].
- - If you need help forwarding your router port, you may refer to AntoineWG's
- Router Port Forwarding Guide. You should be able to find this guide at the
- ZSNES board. [http://board.zsnes.com/]
- - Tips for reducing general slowdown can be found under "Why is ZSNES slow?"
- in the Speed section of the FAQ page [FAQ.txt].
-
-
- ............................................................
- 7. Links and Utilities
- ............................................................
-
- The following websites provide a way to find and connect to other players in
- order to use Netplay. Some of the sites provide a program, while one provides an
- IRC script.
-
- Please note that these websites are in no way officially affiliated with ZSNES.
- We make no warranty as to their usefulness or safety. If you have problems with
- these utilities, please seek help from their respective web sites, NOT from the
- ZSNES web site.
-
- ZSNES Online [http://www.zsnesonline.com/] - This is an excellent program with
- several features, including a centralized chat server, that allows you to
- setup a Netplay session easily.
-
- zbattle.net [http://www.zbattle.net/] - A service that allows ZSNES users to
- easily find others who want to take advantage of the emulator's built-in
- Netplay support. zbattle.net currently runs on Windows 9x/ME/NT/2k/XP and
- Linux.
-
- Z-Net [http://www.z-net.tk/] - This is an active IRC channel with a custom
- script for ZSNES Netplay.
-
- zConnector [http://420666.net/z/] - A utility with a nice GUI that allows you to
- find players and play SNES games using ZSNES Netplay.
-
-
- . . . . . . . . . . . . . . . .
- This documentation is best viewed in a fixed-width font such as "Courier New".
-
- Copyright (C) ZSNES Team & ZSNES Documentation Team [License.txt]
-